Departamento de
Traducción e Interpretación


Tema:   Localización. Informática. Técnico. Videojuegos. Audiovisual. Género.
Autor:   Bernal Merino, Miguel Angel
Año:   2013
Título:   The localisation of video games
Lugar:   London
Editorial/Revista:   Imperial College London
Páginas:   447
Idioma:   Inglés.
Tipo:   Tesis.
Disponibilidad:   Acceso abierto.
Índice:   1. Games, markets and translation; 2. The translation of multichannel texts; 3. The translation of multimedia interactive entertainment software; 4. The industrial process of game localisation; 5. Training and research.
Resumen:   The present thesis is a study of the translation of video games with a particular emphasis on the Spanish-English language pair, although other languages are brought into play when they offer a clearer illustration of a particular point in the discussion. On the one hand, it offers a descriptive analysis of the video game industry understood as a global phenomenon in entertainment, with the aim of understanding the norms governing present game development and publishing practices. On the other hand, it discusses particular translation issues that seem to be unique to these entertainment products due to their multichannel and polysemiotic nature, in which verbal and nonverbal signs are intimately interconnected in search of maximum game interactivity.Although this research positions itself within the theoretical framework of Descriptive Translation Studies, it actually goes beyond the mere accounting of current processes to propose changes whenever professional practice seems to be unable to rid itself of old unsatisfactory habits. Of a multidisciplinary nature, the present thesis is greatly informed by various areas of knowledge such as audiovisual translation, software localisation, computer assisted translation and translation memory tools, comparative literature, and video game production and marketing, amongst others.The conclusions are an initial breakthrough in terms of research into this new area, challenging some of the basic tenets current in translation studies thanks to its multidisciplinary approach, and its solid grounding on current game localisation industry practice. The results can be useful in order to boost professional quality and to promote thetraining of translators in video game localisation in higher education centres. [Source: author]
Agradecimientos:   Record supplied by Francisco Pérez Escudero.
2001-2019 Universidad de Alicante DOI: 10.14198/bitra
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